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X-Plane and XPilot

X-Plane is an open source 2D space combat simulator that can be played over the internet. Players connect to a server and compete in free-for-all and team-based games such as Capture the Flag.

The first time you start the app, a tutorial will guide you through flying basics. The home screen shows a variety of options. Tap the gear at the bottom to access settings.


XPilot is a free software program that runs on many platforms, and enables you to connect your flight simulator to the VATSIM Network. This network enables you to immerse yourself in virtual aviation, interacting with other aircraft and receiving real-time air traffic control services. This is a great way to practice your flight skills, even if you cannot afford to fly a real plane.

The software has a simple interface and allows you to choose different controls, including throttle, brakes, propeller and steering. You can also choose between autopilot and manual control. It also has a 3-level flight assist system that helps beginners learn how to fly radio control airplanes. It also has a gyro stabilizer system that helps your RC plane stay stable and in the air.

It is a multi-player video game, and its 2D graphics are similar to those of the coin-op arcade games Asteroids and Gravitar and the PC games Thrust and Gravity Force. Its gameplay consists of Capture the Flag, base defense and racing maps. It is a client-server architecture, and you can either connect to a local XPilot server or a metaserver that finds one on the Internet.

X-Plane 12 users can use a new feature called City NGP, which is designed to help you navigate through cities. This is an upgrade of Xpilot Pilot, which was initially designed only for highways. It will allow you to change lanes, speed up or slow down, overtake cars and even enter and exit highways.

X-Plane 13 and 14 users can also use the XPilot plugin. To enable it, type the command.simip or.visualip (replace with the IP address of the X-Plane visual computer). You can also enable multiple xplots by using a space between each IP. The XPilot plugin is available as a free download from the Xplot website. It is a must-have for any X-Plane user.


X-Plane is the world’s most advanced and powerful flight simulator for personal computers. It provides a realistic representation of aircraft and the laws of physics, with a fully customizable interface that can be customized to fit your needs.

The simulator is pre-packaged with a variety of aircraft and global scenery that covers most of the world. It also includes design software titled Plane Maker that allows users to create their own aircraft for use in the simulation. Several companies that produce real-world aircraft have used the software to design new models, including Atlantica Blended Wing Body Aircraft and CarterCopter.

It is possible to connect X-Plane to the VATSIM Network (Virtual Air Traffic Simulation Network) and interact with other aircraft and receive virtual air traffic control services in real time. There are two popular client applications to connect to the network, Swift and xPilot, both developed by Laminar Research. xPilot is cross-platform, allowing users of any platform to enjoy the immersive experience without having to purchase or install the full X-Plane simulator.

Both Swift and xPilot are now compatible with the new X-Plane 12, making it easy for anyone to join the VATSIM Network. X-Plane 12 is available as a physical DVD set or as a download that requires a high speed internet connection.

X-Plane 12 features include Photometric, HDR Lighting Engine that computes light intensity and spread according to the laws of physics, and Volumetric 3D Clouds that are immersive and capture the sensation of flight. Real Weather is modeled with a proprietary system that turns data from the real world into the simulation. Various airport effects can be applied such as cracking pavement, oil spills, varying water color and seasonally-aware vegetation. Microbursts, wake turbulence and thermals are simulated as well.

When connected to a flight simulator cockpit and a Certified Flight Instructor (CFI) X-Plane can be used to log FTD training hours. This is accomplished by using a master PC which runs the cockpit instruments and controls, while PC #2 feeds the two side view monitors.

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The First Pilot to Shoot Down a Jet

Nearly seven decades ago, Grumman test pilot Tom Attridge flew his company’s new F-11F Tiger into the sky over Long Island, NY. He climbed to 20,000 feet, then began a dive and fired two four-second rounds from his cannons.

The Navy called it a million-to-one shot. But Attridge wasn’t convinced.

Tom Attridge

On September 12, 1956, Grumman test pilot Tom Attridge took to the skies in an F-11 Tiger on a weapons-testing mission. He climbed to 20,000 feet, dived and fired the Tiger’s frontal cannons in two four-second bursts. Then the Tiger went down.

As the bullets left their cannons, they traveled forward at around 1,700 mph but immediately encountered significant air resistance that caused them to slow to about 400 mph as they descended. They then slowed even more as they flew through Attridge’s aircraft.

He pushed the throttle to gain altitude but said the engine sounded “like a Hoover vacuum cleaner picking up gravel from a rug.” The Tiger went down into trees less than a mile from the runway at Calverton Field, losing a wing and stabilizer in the process. Attridge ejected, suffered broken legs and back injuries, but survived to continue his work for Grumman. The Navy hailed the incident as a one-in-a-million fluke but Attridge disagreed: “At the speeds we’re flying today, it could be duplicated any time.” He would later become a project manager on the LEM-3 astronaut spacecraft and return to flight status only six months after the crash.

Ivan Kozhedub

Kozhedub was a renowned fighter pilot with the Soviet air force during World War II. He earned the title of Hero of the Soviet Union three times, along with two Orders of Lenin and seven campaign and jubilee medals. He claimed 62 aerial victories in Lavochkin La-5s, MiG3s and Bell Airacobras.

On his first sortie as a combat pilot in March 1943, Kozhedub’s wooden La-5 was hit by enemy anti-aircraft fire and his engine stalled. But he managed to recover and make it back to base.

During one engagement, he squared off against a pair of American P-51 Mustang fighters. He shot down both, but by then his plane was shattered from the bullets. Williams recalled that the Mustang pilot got on the Soviet fighter’s tail and scared it off. The Soviet pilot then dropped out of formation and the American aircraft continued on to attack the task force. The wingman followed the Soviet aircraft and captured it.

John Curdes

Lieutenant Curdes, who flew a P-51 Mustang fighter called “Bad Angel,” was one of America’s top flying ace during World War II. He was credited with shooting down German, Italian and Japanese aircraft, and also shot down an American cargo plane that had his girlfriend (and future wife) aboard.

On one mission in 1945, Curdes spotted a C-47 cargo plane heading toward a Japanese airfield on Batan Island in the Philippines. The pilot was lost and running low on fuel, and Curdes tried to communicate with the crew by radio but was unsuccessful. He maneuvered his P-51 in front of the transport, trying to get them to veer off course. When that failed, Curdes shot out one of the plane’s engines, forcing it to ditch in the ocean.

The survivors were rescued by a PBY rescue plane the next morning. Curdes gave a start when he discovered that one of the nurses aboard was the woman he had had a date with the night before.

Chuck Yeager

As the first pilot to fly faster than the speed of sound, Chuck Yeager has earned a permanent place in history. But that’s only the start of his remarkable military career.

A World War II fighter pilot ace, Yeager is credited with 11.5 enemy aircraft (though half that number comes from a second pilot who assisted him in one shootdown). He was shot down over Germany in October 1944 and escaped capture, eventually making his way to neutral Spain with the help of the French Resistance.

After returning to the United States, Yeager was sent to Muroc Air Base, California, to become the project officer on the Bell X-1 rocket plane. He flew that plane more than 40 times, breaking the sound barrier on each occasion. Yeager later commanded squadrons and wings in Europe and Southeast Asia, and rose to the rank of brigadier general before retiring in 1975. He remains an active aviation enthusiast, and has advised on the filming of several films and television programs about flight.

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Becoming an Aerobatics Pilot

If you like to fly, and are not scared of dying, being an aerobatic pilot may be the job for you. This type of flying is for those who seek proficiency, precision and control in their flight skills.

Stunt flying involves balancing the aircraft’s kinetic energy in air speed against its potential energy in altitude. If mishandled, this can overstress the physical limits of the plane and cause an upset, which could lead to disaster.

Basic maneuvers

Aerobatics pilots must be adept at calculating and managing the amount of kinetic energy that goes into each maneuver. The goal is to maximize the stunt’s potential while minimizing its risk to both aircraft and pilot. A disproportionate increase in airspeed or G-load can overstress the plane’s structure and components, leading to structural failure and possibly death.

Aerobics pilots must also understand the roles of their airplane’s controls, with ailerons controlling bank/roll and rudder controlling yaw/side-slip. Pilots should know where to look for accurate visual information, as aerobatic maneuvers often involve unusual pitch attitudes and rapidly changing airspeeds.

A loop is one of the first aerobatic maneuvers fledgling pilots learn, but it requires a lot of skill to execute well. A poorly executed loop can result in a high-speed stall at the beginning, or an ungraceful fall out of the sky as the pilot runs out of speed at the top of the circle. A well-executed loop allows the pilot to achieve a g-load factor of close to 1 throughout the entire circle.

Advanced maneuvers

After you’ve mastered basic maneuvers, your instructor may introduce you to snap vertical and hesitation rolls, outside maneuvers, inverted or flat spins, or rolling circles. You’ll learn how to use the airplane’s pitch, rudder, and elevator controls to execute each one.

Once you master these maneuvers, you can fly a routine of “sky dance” movements in your own custom-built airplane during airshows and in competitive aerobatic competitions. The physical demands of the sport require a high level of piloting skill to perform spins, slides, rolls and loops along vertical as well as horizontal flight paths.

To achieve each maneuver, the pilot must balance the aircraft’s kinetic energy-the aircraft’s air speed-with its potential energy-its altitude. For example, to fly a perfect inside loop, the pilot must ensure that the entry and exit of the maneuver are at the same altitude. Pilots who do not follow this rule lose points from judges. The resulting score is a measure of the pilot’s performance.


If you enjoy frolicking in the sky and want to add discipline and structure, you may wish to pursue competition aerobatics. These contests allow you to fly a set of figures under the watchful eye of judges.

Pilots are placed in categories based on the level of difficulty of their aerobatic sequences. The category to which you are assigned defines the flight program that you will perform in competition. The higher the category, the more difficult the figures.

Aerobatics figures are grouped into sets called a “figure catalog” that are judged and graded according to fixed numeric scores. Using a notation system developed by Spanish aerobatic ace Colonel Jose Luis de Aresti, the figures are arranged into sets that are fanned out in order of increasing complexity.

The lowest of the categories is Primary, a level at which many pilots begin their competition career. A second level is Sportsman, a fun-flying category with simple figures that can be flown in nearly any airplane.


Aerobatics pilots must follow strict safety protocols to avoid dangerous mistakes and accidents. This includes undergoing rigorous training, maintaining a safe altitude, and performing a thorough pre-flight check of the aircraft. They also must know how to bail out if they become disoriented or otherwise incapacitated.

Despite these measures, airshow pilots still die in spectacular airplane crashes. One reason is that aspiring aerobatics pilots often fly their stunt planes at altitudes that are too low for the maneuver they’re performing. This is especially common in the UK, where a number of fatal aerobatics-related accidents have occurred in recent years.

Pilots can improve their safety odds by choosing a reputable aerobatic flight school and flying a well-maintained airplane. It’s also important to stay healthy and hydrated and avoid taking medications that may limit G-tolerance. Aspiring aerobatics pilots should never attempt a stunt that is beyond their experience level, and they should avoid flights in weather conditions that increase the risk of accidents.

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